Get in Touch

Course Outline

Introduction

  • Comparing Blender, Autodesk 3ds Max, and Cinema 4D
  • Overview of Blender's features and benefits

Getting Started

  • Installing Blender
  • Understanding basic modeling concepts
  • Navigating the User Interface (UI)

Editing Basics

  • Understanding types of editors
  • Switching between Edit and Object modes
  • Working with vertices, edges, and faces
  • Editing mesh data and objects

Modeling Meshes

  • Exploring modeling modes
  • Structuring meshes effectively
  • Adding and managing primitives
  • Selecting and editing meshes
  • Understanding object data, vertex groups, and custom data
  • UV mapping and unwrapping
  • Mesh analysis and retopology

Sculpting and Painting

  • Enabling selection masking
  • Utilizing the brush tool
  • Shaping models in Sculpt Mode
  • Applying adaptive sculpting methods
  • Editing UV textures and images

Rendering 3D Scenes

  • Overview of Blender's render engines
  • Using Eevee, Cycles, and Workbench
  • Configuring cameras, light objects, and materials
  • Working with shader nodes and color management
  • Implementing Freestyle non-photorealistic (NPR) rendering
  • Using layers and render passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic
  • Using the Collada module
  • Exporting as USD, SVG, and PDF

Troubleshooting and Conclusion

  • Common troubleshooting strategies
  • Summary of key takeaways and next steps

Requirements

Prerequisites

  • Basic computer usage experience
  • Familiarity with 3D modeling concepts

Audience

  • Artists
  • Game developers
  • Complete beginners
 21 Hours

Testimonials (2)

Related Categories