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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Exploring the user interface and workspace layout
  • Setting up projects and navigating the toolset
  • Core principles of organizing 3D scenes

Modeling and Building Scenes

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Constructing intricate scene assemblies

Applying Textures and Materials

  • Techniques for applying and modifying materials
  • Utilizing textures and defining surface properties
  • Essential lighting concepts for visual fidelity

Exporting for VR in SimLab Composer

  • Preparing assets for VR compatibility
  • Optimizing assets for real-time rendering performance
  • Executing the VR project export process

Meta Quest 3 Fundamentals

  • Initial unboxing and hardware setup
  • Account configuration and system settings
  • Mastering navigation, interaction, and core features

Bridging SimLab Composer and Meta Quest 3

  • Defining an effective VR deployment workflow
  • Transferring SimLab projects to the Meta Quest 3 device
  • Validating and refining the immersive experience

Practical VR Application

  • Live session utilizing SimLab projects on the Meta Quest 3
  • Collaborative exercises and presentation scenarios
  • Resolving common technical challenges

Conclusion and Future Directions

Requirements

  • A solid grasp of fundamental 3D design principles.
  • Practical experience with standard computer graphics tools.
  • While familiarity with VR concepts is beneficial, it is not a strict requirement.

Target Audience

  • 3D Designers
  • Professionals in training and visualization sectors
  • IT personnel involved in supporting VR initiatives

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