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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Exploring the user interface and workspace layout
- Setting up projects and navigating the toolset
- Core principles of organizing 3D scenes
Modeling and Building Scenes
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Constructing intricate scene assemblies
Applying Textures and Materials
- Techniques for applying and modifying materials
- Utilizing textures and defining surface properties
- Essential lighting concepts for visual fidelity
Exporting for VR in SimLab Composer
- Preparing assets for VR compatibility
- Optimizing assets for real-time rendering performance
- Executing the VR project export process
Meta Quest 3 Fundamentals
- Initial unboxing and hardware setup
- Account configuration and system settings
- Mastering navigation, interaction, and core features
Bridging SimLab Composer and Meta Quest 3
- Defining an effective VR deployment workflow
- Transferring SimLab projects to the Meta Quest 3 device
- Validating and refining the immersive experience
Practical VR Application
- Live session utilizing SimLab projects on the Meta Quest 3
- Collaborative exercises and presentation scenarios
- Resolving common technical challenges
Conclusion and Future Directions
Requirements
- A solid grasp of fundamental 3D design principles.
- Practical experience with standard computer graphics tools.
- While familiarity with VR concepts is beneficial, it is not a strict requirement.
Target Audience
- 3D Designers
- Professionals in training and visualization sectors
- IT personnel involved in supporting VR initiatives