Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design
Understand the introduction of ISO9241 as a crucial standard in usability
Clarify the distinction between usability and user experience
Develop the confidence to identify user needs and goals
2. USER RESEARCH
Identify the proper components of use
Develop methods for interviewing target audiences
Define the difference between observation and interpretation
Collect and analyze qualified user data
Formulate effective research techniques and methods
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system
Create product personas and interpret their needs
Explain Hick’s Law regarding the relationship between the number of interface choices and cognitive load
Manage and articulate the elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Leverage behavioural data to distinguish between good and poor design ideas
Select between design alternatives using A/B testing methods
Explain the value of iterative design
5. INFORMATION ARCHITECTURE
Create structured experiences from unorganized information
Develop a smooth flow between users and the product or service
Organize, structure, and label content, functions, and features
Differentiate between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select the appropriate interactive controls for user interface design
Clearly define the concept of progressive disclosure
Distinguish between interaction design and information architecture
Highlight the importance of consistency in user interface design
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design
Identify strengths and weaknesses in page layouts
Select the correct interactive controls within the user interface
Enhance research insights using eye-tracking methodology
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital
Describe the differences between prototypes and sketches
Identify multiple design solutions before committing to a specific one
Practically sketch paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and other core usability principles
List the different types of usability evaluation
Record data from usability evaluations
Evaluate system usability by applying usability heuristics
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!