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Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Introduce ISO 9241 as a critical standard in the field of usability.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and objectives.

2. USER RESEARCH

Outline the essential components of usage.

Develop techniques for interviewing target audiences.

Define the difference between observation and interpretation.

Gather and analyse high-quality user data.

Build research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create product personas and interpret their requirements.

Clarify Hick’s Law, which describes the relationship between the number of choices in a user interface and cognitive load.

List and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilize behavioural data to distinguish between effective and ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganized information.

Develop the appropriate flow between a user and a product or service.

Organize, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the correct interactive controls for user interface design.

Easily define the concept of progressive disclosure.

State the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls in user interface design.

Enhance your research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before committing to a specific one.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jakob Nielsen’s usability heuristics and other usability principles.

List the various kinds of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites required to enroll in this course.

 28 Hours

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