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 Duration 21 hours

Course Outline

  • Understanding Embedded Systems
    • Basic Definition
    • Key Milestones
    • Defining Characteristics
    • The Case for C++
  • Comparison with C
    • C as a Near-Subset of C++
    • Performance Implications
    • Additional 'Free' Features
    • Limitations of C++ in Certain Scenarios
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Destructors
      • Copy Assignment Operators
    • Move Semantics – Preventing Unnecessary Deep Copies
    • Structs in C++
    • Namespaces/Packaging
  • Inheritance
    • Overview
    • Implementation
    • Performance Considerations
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Overview
    • Virtual Functions
    • Virtual Destructors
    • Implementation Details
    • Runtime Type Information (RTTI)
    • Performance Impacts
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat
    • Implementation Strategies
    • Template Meta-Programming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Concerns
    • Implementation Methods
  • Inline Code
    • Usage Scenarios
    • Strategic Approaches
  • System Start-up
    • Boot Process
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iomanip Library
    • Key STL Extensions in C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • stdint Types
      • Atomic Types and Operations
    • Management Strategies
    • Variable Handling
    • Placement New
    • Custom Memory Management
  • Interoperability between C and C++
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • Struct Contents
      • POD – Plain Old Data Types
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-mapped I/O
    • Interrupt Handling
    • Static Object Initialization

Requirements

There are no specific mandatory requirements for attending this course.

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