Get in Touch
 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical development, and modern applications.
  • Mechanisms of AR: the role of sensors, camera input, and computer vision basics.
  • A comprehensive overview of ARCore capabilities and device compatibility.

Setting Up the Development Environment

  • Configuring the ARCore SDK for integration with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and establishing device debugging protocols.

ARCore Components and Application Programming Interfaces

  • Advanced motion tracking and environmental awareness techniques.
  • Leveraging plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to facilitate shared AR experiences.
  • Managing 3D models, textures, and materials within AR scenes.

Hands-On Project Development

  • Conceptualizing and building an AR-based commercial simulation application.
  • Designing interactive user interfaces and product visualization features.
  • Integrating fundamental user interactions such as touch, rotation, and scaling.

Integration and Release Strategy

  • Conducting comprehensive testing on compatible Android hardware.
  • Packaging, exporting, and distributing apps via the Play Store or internal networks.
  • Applying best practices for performance optimization, user experience, and data handling.
  • Preparing comprehensive documentation and project assets for stakeholder presentation.

Final Capstone Project

  • Designing and developing a commercial education-focused AR prototype.
  • Demonstrating and assessing the technical functionality of the solution.
  • Evaluating pedagogical value and discussing real-world practical applications.

Requirements

  • Familiarity with Android development workflows or the Unity interface.
  • Knowledge of 3D graphics principles and mobile application architecture.
  • A professional interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors within technology and innovation departments.
  • Software developers and content creators focused on AR solutions.
  • Educators seeking to incorporate immersive tools into academic and commercial settings.

Related Categories