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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: core concepts, historical development, and modern applications.
- Mechanisms of AR: the role of sensors, camera input, and computer vision basics.
- A comprehensive overview of ARCore capabilities and device compatibility.
Setting Up the Development Environment
- Configuring the ARCore SDK for integration with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and establishing device debugging protocols.
ARCore Components and Application Programming Interfaces
- Advanced motion tracking and environmental awareness techniques.
- Leveraging plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to facilitate shared AR experiences.
- Managing 3D models, textures, and materials within AR scenes.
Hands-On Project Development
- Conceptualizing and building an AR-based commercial simulation application.
- Designing interactive user interfaces and product visualization features.
- Integrating fundamental user interactions such as touch, rotation, and scaling.
Integration and Release Strategy
- Conducting comprehensive testing on compatible Android hardware.
- Packaging, exporting, and distributing apps via the Play Store or internal networks.
- Applying best practices for performance optimization, user experience, and data handling.
- Preparing comprehensive documentation and project assets for stakeholder presentation.
Final Capstone Project
- Designing and developing a commercial education-focused AR prototype.
- Demonstrating and assessing the technical functionality of the solution.
- Evaluating pedagogical value and discussing real-world practical applications.
Requirements
- Familiarity with Android development workflows or the Unity interface.
- Knowledge of 3D graphics principles and mobile application architecture.
- A professional interest in educational technology and interactive digital media.
Target Audience
- Academic staff and instructors within technology and innovation departments.
- Software developers and content creators focused on AR solutions.
- Educators seeking to incorporate immersive tools into academic and commercial settings.