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Course Outline
Augmented Reality Fundamentals
- Exploring AR: core concepts, historical context, and modern applications
- The mechanics of AR: sensors, camera inputs, and computer vision basics
- An overview of ARCore capabilities and compatible device support
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and preparing for device debugging
ARCore Components and API Usage
- Mastering motion tracking and environmental awareness features
- Applying plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to enable shared AR experiences
- Managing 3D models, textures, and materials within AR scenes
Hands-on Project Development
- Designing and building an AR-based commercial simulation application
- Creating interactive interfaces and product visualization features
- Coding basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Testing AR applications on supported Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Applying best practices for performance, user experience, and data management
- Preparing comprehensive documentation and project assets for final presentation
Final Project Execution
- Developing an AR prototype focused on commercial education applications
- Demonstrating and evaluating the technical functionality of the project
- Conducting pedagogical evaluations and discussing practical real-world uses
Recap and Future Directions
Requirements
- A foundational understanding of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application development
- A keen interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors involved in technology and innovation programs
- Developers and content creators exploring AR applications
- Educators seeking to implement immersive tools in academic and commercial settings
21 Hours