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Course Outline

Augmented Reality Fundamentals

  • Exploring AR: core concepts, historical context, and modern applications
  • The mechanics of AR: sensors, camera inputs, and computer vision basics
  • An overview of ARCore capabilities and compatible device support

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and preparing for device debugging

ARCore Components and API Usage

  • Mastering motion tracking and environmental awareness features
  • Applying plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and materials within AR scenes

Hands-on Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and product visualization features
  • Coding basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on supported Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance, user experience, and data management
  • Preparing comprehensive documentation and project assets for final presentation

Final Project Execution

  • Developing an AR prototype focused on commercial education applications
  • Demonstrating and evaluating the technical functionality of the project
  • Conducting pedagogical evaluations and discussing practical real-world uses

Recap and Future Directions

Requirements

  • A foundational understanding of Android development or the Unity interface
  • Basic familiarity with 3D graphics concepts and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors involved in technology and innovation programs
  • Developers and content creators exploring AR applications
  • Educators seeking to implement immersive tools in academic and commercial settings
 21 Hours

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