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Course Outline
Introduction and Current Status of ARToolKit
- The history and evolution leading to artoolkitX, along with open-source maintenance details
- Differences between marker-based and natural feature tracking, including barcode marker support
- Supported platforms (Android, iOS, desktop) and plugin integrations (Unity, OpenSceneGraph)
Environment Setup
- Installing artoolkitX and mobile platform SDKs
- Configuring Unity or OpenSceneGraph integration
- Setting up permissions for camera access, GPS, compass, and file storage
Markers, Calibration, and Natural Feature Tracking
- Creating and utilizing square and barcode markers
- Natural Feature Tracking (NFT): principles and workflows
- Camera calibration, distortion correction, and stereo camera support
Overlaying Virtual Content and Rendering
- Overlapping 2D and 3D content on the live camera feed
- Basics of lighting, occlusion, and shaders for realistic rendering
- Mobile performance considerations: optimizing frame rate and memory usage
Sensor Integration and External Inputs
- Using GPS and compass data to orient AR content relative to the real world
- Accessing camera properties, including focal length recognition and sensor calibration
- Integrating with OpenCV for image preprocessing and enhancements (e.g., filtering, stabilization)
Utilizing External Engines (Unity / OpenSceneGraph)
- Setting up a Unity project with the ARToolKit plugin
- Syncing ARToolKit marker or NFT tracking data into Unity scenes
- Leveraging OpenSceneGraph for advanced rendering or GPU-based 3D content
Troubleshooting, Performance, and Deployment
- Addressing common issues: lighting conditions, marker detection failures, and delays
- Optimizing for mobile devices: managing texture sizes, multi-threading, and memory usage
- Packaging for Android / iOS, testing on physical devices, and using debugging tools
Summary and Next Steps
Requirements
- Programming experience in any language
- Fundamental knowledge of 3D graphics or rendering concepts
- Familiarity with setting up a mobile development environment
Target Audience
- Mobile and AR developers
- Computer vision engineers
- Interactive media developers
7 Hours
Testimonials (3)
Everything is ok.
Adrian Rybka - SEOyon
Course - Flutter Development Bootcamp with Dart
Very usefull additional informations
Grzegorz - Comp S.A.
Course - BLoC Pattern
His knowledge and patience.